Project Store

Browse projects authored by the RockStar Law faculty. Filter by area, mode, duration, or status.
Showing 1–9 of 18 projects
#0107
$399.99WHO IS BRAINGASM-X?!!?
Nova Southeastern University
He Took their Characters.Is he a Villain…or a Vigilante?
WHO IS BRAINGASM-X?!?!? throws students into a Supreme Court–level collision between parody, copyright, fair use, comics, politics, and pop culture. Students must argue whether a provocative artist's superhero-inspired works are protected expression or actionable infringement — while navigating litigation strategy, media optics, and the brutal economics of modern IP warfare. hey thought the characters were untouchable. They are recognized as the World's Greatest Superheroes. DC & Marvel believed nobody would dare. Until somebody did, a mysterious masked street artist that goes by the tag: Braingasm-X. Nobody knows his real name. Nobody knows where he lives. Is he a genius, a criminal, a revolutionary, he might be the most dangerous artist of in a generation. His paintings - provocative - evocative - thought provoking... detonated the art world. Collectors fought to own them. Lawyers demanded they be removed... but fans couldn't stop talking about them. Braingasm-X didn't paint superheroes. He dragged them out of fantasy and into the real world. Into politics. Into censorship. Into power. Into corruption. Into hypocrisy. Into the cultural battles tearing society apart. Billion-dollar corporations want answers...but the zeitgeist controls the question. This Summer Creativity Goes on Trial. Who owns imagination. Who controls culture. WHO IS BRAINGASM-X?
#0114
FreeI AM MOON MAN® turns entertainment law into a full-scale brand war involving copyrights, trademarks, contracts, talent agency law, nightlife culture, social media empires, merchandising, comic books, anonymous performers, and millions of dollars in disputed intellectual property. The mysterious DJ MOON MAN is selling out shows and festivals world-wide. No one has ever seen his, or her, true face...but if someone did, would it even be the correct face? Inspired by real world entertainment industry dynamics and played in the style of a "Live" client file, I AM MOON MAN forces students to think like real-world entertainment lawyers - balancing legal doctrine, business leverage, human emotion, branding strategy, and litigation risk. Players can't merely identify issues! Players must use their legal and life skills to determine WHAT IS MOON MAN? With so much input from so many individual, WHO IS MOON MAN? Two very different people with different skill sets both claim, "I AM MOON MAN." Is either correct? Are both? Who truly owns the MOON MAN identity and business? Can MOON MAN survive without its true creator? PROJECT: I AM MOON MAN forces players into a game of...what happens when a fictional character becomes more valuable than the person behind, or inside, a story.
#0120
Freebased upon a real lawsuit! NIKE v. KOOL KIY is not a fake classroom hypo about “likelihood of confusion.” It’s a full-contact intellectual property war where art, hype culture, sneakers, street art, branding, litigation strategy, and billion-dollar corporate power collide... in real time. Students inherit a bleeding client: a Brooklyn sneaker artist trapped in a catastrophic federal lawsuit with sneaker behemoth Nike. The client’s current legal team may have already destroyed his future. Now you must decide whether to fight, pivot, negotiate, redesign, leverage culture, weaponize business reality, or save the client from himself. This project forces students to think like actual entertainment and IP lawyers --- not law students memorizing buzzwords. One bad strategy could bury the brand forever. Will your students be the savior...or the shovel?
#0102
$49.99FLEER MARVEL MASTERWORKS TRADING CARDS
Nova Southeastern University
MARVEL CHARACTERS CLASH WITH FINE ART
Based upon the real-life entertainment industry experience of Project author John Taddeo, Esq. during his time at Marvel and Fleer, this negotiation project drops students into the middle of a high-stakes battle over the creation of the legendary Marvel Masterpieces trading card series. Students become outside counsel negotiating between Fleer/Marvel and the world-famous Hildebrandt Brothers as millions of dollars in artwork, licensing rights, publicity, creative control, reproduction rights, deadlines, and collectible value hang in the balance. This is not abstract contract theory. It is entertainment law, intellectual property, and business strategy colliding inside one of the most influential comic collectible projects of the 1990s.
#0118
FreeTHAT'S EATER-TAINMENT: FRANK & DINO's ITALIAN RESTAURANT
Nova Southeastern University
Dead Celebrities. Live Lawsuits. Huge Profits.
THAT'S EAT-ERTAINMENT transforms a glamorous Boca Raton Rat Pack restaurant into a legal minefield involving Frank Sinatra, Dean Martin, Sammy Davis Jr., publicity rights, trademark law, copyright licensing, music usage, memorabilia, branding, and the economics of nostalgia. Students are hired as entertainment counsel to a booming restaurant chain accused of cashing in on dead celebrity identities without permission. The deeper they dig, the uglier—and more fascinating—the business realities become. This project forces students to confront one of entertainment law's hardest truths: sometimes the entire business model is built on borrowed fame. Behind the velvet ropes, candlelight, and martinis sits a brutal legal question: where does homage end and infringement begin?
#0119
FreeA no-escape, high-stakes negotiation where only 10,000 oranges exist, and both sides need them all. In Fruit Fight: Battle of Valencia, students weaponize leverage, deception, empathy, and deal structure under a ruthless "Fill or Kill" clock. One side is curing cancer in children; the other has multi-million-dollars of investor funds comitted - both are telling the truth, and both are lying. There is no mediator. No delay. Just outcome. The lawyers have 30 minutes, to surface every negotiation instinct, and get it done. Ethics? Please. All that matters is strategy, and maybe creativity. This isn't theory. This is a negotiation pressure cooker. Who will win?...or will everybody lose?
#0111
$49.99OH WHAT A FIGHT transforms copyright law, music licensing, sampling, and derivative works into a globe-spanning entertainment industry war involving Flo Rida, The Four Seasons, French pop icon Claude François, viral EDM remixes, and a mysterious masked DJ known as MOON MAN. Built like a real client emergency, the project forces students to untangle overlapping ownership claims, international licensing disputes, mechanical licenses, sound recording rights, and modern remix culture while advising a celebrity client facing multiple lawsuits. This is not abstract copyright theory hidden inside appellate opinions. It is the modern music business operating exactly where law, money, fame, streaming culture, and commercial exploitation violently collide.
#0112
$29.99ZOOM SUIT: Graphic Novel Work-for-Hire Agreements
Nova Southeastern University
Work For Hire Agreement Project
Based on a REAL comic book property published through Diamond Comics, ZOOM SUIT: The Work For Hire Agreement Project turns students into entertainment lawyers protecting a multimedia franchise from future ownership wars. Using Aalmuhammed v. Lee, students draft a real-world Work For Hire Agreement involving comics, animation, streaming, merchandising, freelancers, and legendary comic creators. ZOOM SUIT features the artwork of legendary comic book artists BOB LAYTON (the definitive Iron Man Artist), Gene Colon (Cover Artist of the original IRON MAN #1), Bart Sears, Bill Tucci, Jim Starlin, Keron Grant and Billy Dallas Patton. Winner of over FIFTY film festival awards!

#0105
$29.99Students don't just study copyright law — they become entertainment lawyers protecting a live multimedia franchise from future ownership wars. Using Zoom Suit and Aalmuhammed v. Lee, students draft real-world work-for-hire agreements while navigating comics, animation, streaming, merchandising, creative collaboration, and the dangerous legal realities behind billion-dollar entertainment universes.