Project Store

RockStar Law Project Store

Browse projects authored by the RockStar Law faculty. Filter by area, mode, duration, or status.

Showing 1–9 of 15 projects

WHO IS BRAINGASM-X?!!?$399.99

WHO IS BRAINGASM-X?!!?

Author: John Taddeo

Nova Southeastern University

He Took their Characters.Is he a Villain…or a Vigilante?

WHO IS BRAINGASM-X?!?!? throws students into a Supreme Court–level collision between parody, copyright, fair use, comics, politics, and pop culture. Students must argue whether a provocative artist's superhero-inspired works are protected expression or actionable infringement — while navigating litigation strategy, media optics, and the brutal economics of modern IP warfare.

Copyright
VersusTeamSoloDraftingOral ArgumentReal World1 Week
I AM MOON MANFree

I AM MOON MAN

Author: John Taddeo

Nova Southeastern University

The Beat Built An Empire.The Law May Destroy It.

I AM MOON MAN® turns entertainment law into a full-scale brand war involving copyrights, trademarks, contracts, talent agency law, nightlife culture, social media empires, merchandising, comic books, anonymous performers, and millions of dollars in disputed intellectual property. The mysterious DJ MOON MAN is selling out shows and festivals world-wide. No one has ever seen his, or her, true face...but if someone did, would it even be the correct face? Inspired by real world entertainment industry dynamics and played in the style of a "Live" client file, I AM MOON MAN forces students to think like real-world entertainment lawyers - balancing legal doctrine, business leverage, human emotion, branding strategy, and litigation risk. Players can't merely identify issues! Players must use their legal and life skills to determine WHAT IS MOON MAN? With so much input from so many individual, WHO IS MOON MAN? Two very different people with different skill sets both claim, "I AM MOON MAN." Is either correct? Are both? Who truly owns the MOON MAN identity and business? Can MOON MAN survive without its true creator? PROJECT: I AM MOON MAN forces players into a game of...what happens when a fictional character becomes more valuable than the person behind, or inside, a story.

Business AssociationsEntertainment LawIntellectual PropertyNegotiation
TeamSoloDraftingCreativityReal WorldWorld-Rank1 Week
NIKE, INC. v. STREET ARTIST KOOL KIY$49.99

NIKE, INC. v. STREET ARTIST KOOL KIY

Author: John Taddeo

Nova Southeastern University

Sneaker Culture Collides With Billion-Dollar Branding.

Drop your students into the middle of a complete mess! A billion-dollar war between sneaker culture, street art, trademark law, trade dress, and corporate power. Based on a REAL federal lawsuit, students become outside counsel to street artist Kool Kiy, as they are forced to navigate infringement claims, consumer confusion, parody, trade dress, litigation strategy, Kiy's (awful) former law firm, and the dangerous gap between "inspired by" and unlawful copying. This is not abstract IP theory. This is modern brand warfare. Students must advise the client whether to fight Nike, settle, redesign, pivot, license, collaborate — or risk financial annihilation. Along the way, they confront one of the most uncomfortable realities in entertainment and branding law: sometimes the line between "artist" and "infringer" is worth millions of dollars.

TrademarkCopyrightRight of PublicityEntertainment LawNegotiation
TeamSoloDraftingCreativityReal WorldWorld-Rank1 Week
FLEER MARVEL MASTERWORKS TRADING CARDS$49.99

FLEER MARVEL MASTERWORKS TRADING CARDS

Author: John Taddeo

Nova Southeastern University

MARVEL COMICS CLASHES WITH FINE ARTS

Based upon the real-life entertainment industry work of author John Taddeo, Esq. during his time at Marvel and Fleer, this negotiation project drops students into the middle of a high-stakes battle over the creation of the legendary Marvel Masterpieces trading card series. Students become outside counsel negotiating between Fleer/Marvel and the world-famous Hildebrandt Brothers as millions of dollars in artwork, licensing rights, publicity, creative control, reproduction rights, deadlines, and collectible value hang in the balance. This is not abstract contract theory. It is entertainment law, intellectual property, and business strategy colliding inside one of the most influential comic collectible projects of the 1990s.

CopyrightNegotiation
VersusTeamDraftingOral ArgumentCreativityReal World3 Hours
THAT'S EATER-TAINMENT: FRANK & DINO's ITALIAN RESTAURANT$49.99

THAT'S EATER-TAINMENT: FRANK & DINO's ITALIAN RESTAURANT

Author: John Taddeo

Nova Southeastern University

Dead Celebrities. Live Lawsuits. Huge Profits.

THAT'S EAT-ERTAINMENT transforms a glamorous Boca Raton Rat Pack restaurant into a legal minefield involving Frank Sinatra, Dean Martin, Sammy Davis Jr., publicity rights, trademark law, copyright licensing, music usage, memorabilia, branding, and the economics of nostalgia. Students are hired as entertainment counsel to a booming restaurant chain accused of cashing in on dead celebrity identities without permission. The deeper they dig, the uglier—and more fascinating—the business realities become. This project forces students to confront one of entertainment law's hardest truths: sometimes the entire business model is built on borrowed fame. Behind the velvet ropes, candlelight, and martinis sits a brutal legal question: where does homage end and infringement begin?

CopyrightTrademarkBusiness AssociationsEntertainment Law
TeamSoloDraftingCreativityReal WorldWorld-Rank1 Week
FRUIT FIGHT 1: The Battle of Valencia$29.99

FRUIT FIGHT 1: The Battle of Valencia

Author: John Taddeo

Nova Southeastern University

Lie. Cheat. Steal. Manipulate. Repeat.

Drop your students into a no-escape, high-stakes negotiation where only 10,000 oranges exist—and both sides need them all. In Fruit Fight: The Battle of Valencia, students weaponize leverage, deception, empathy, and deal structure under a ruthless "Fill or Kill" clock. One side is saving children from cancer; the other is launching a viral, multi-million-dollar product. There is no mediator. No delay. Just outcome. In 30 minutes, you will surface every negotiation instinct—ethics, strategy, pressure, and creativity. This isn't theory. This is how deals actually get done.

Negotiation
VersusCreativity1 Hour
OH! WHAT A FIGHT…$49.99

OH! WHAT A FIGHT…

Author: John Taddeo

Nova Southeastern University

…One Way or Another, Everybody Wants a Piece

OH WHAT A FIGHT transforms copyright law, music licensing, sampling, and derivative works into a globe-spanning entertainment industry war involving Flo Rida, The Four Seasons, French pop icon Claude François, viral EDM remixes, and a mysterious masked DJ known as MOON MAN. Built like a real client emergency, the project forces students to untangle overlapping ownership claims, international licensing disputes, mechanical licenses, sound recording rights, and modern remix culture while advising a celebrity client facing multiple lawsuits. This is not abstract copyright theory hidden inside appellate opinions. It is the modern music business operating exactly where law, money, fame, streaming culture, and commercial exploitation violently collide.

CopyrightEntertainment Law
TeamSoloDraftingCreativityReal WorldWorld-Rank1 Week
ZOOM SUIT: Graphic Novel Work-for-Hire Agreements$29.99

ZOOM SUIT: Graphic Novel Work-for-Hire Agreements

Author: John Taddeo

Nova Southeastern University

If the Suit Fits Wear It!

Based on a REAL comic book property published through Diamond Comics, ZOOM SUIT: The Work For Hire Agreement Project turns students into entertainment lawyers protecting a multimedia franchise from future ownership wars. Using Aalmuhammed v. Lee, students draft a real-world Work For Hire Agreement involving comics, animation, streaming, merchandising, freelancers, and legendary comic creators.

ContractsEmployment / Labor Law
SoloDraftingReal WorldWorld-Rank3 Hours
NEIL GAIMAN'S MR. HERO PROJECT$29.99

NEIL GAIMAN'S MR. HERO PROJECT

Author: John Taddeo

Nova Southeastern University

Who Owns The Hero-verse?

Students don't just study copyright law — they become entertainment lawyers protecting a live multimedia franchise from future ownership wars. Using Zoom Suit and Aalmuhammed v. Lee, students draft real-world work-for-hire agreements while navigating comics, animation, streaming, merchandising, creative collaboration, and the dangerous legal realities behind billion-dollar entertainment universes.

ContractsCopyrightTrademark
TeamSoloDraftingCreativityReal WorldWorld-Rank1 Week