Project Store

Browse projects authored by the RockStar Law faculty. Filter by area, mode, duration, or status.
Showing 1–5 of 5 projects
FreeI AM MOON MAN
Author: John TaddeoNova Southeastern University
The Beat Built An Empire.The Law May Destroy It.
I AM MOON MAN® turns entertainment law into a full-scale brand war involving copyrights, trademarks, contracts, talent agency law, nightlife culture, social media empires, merchandising, comic books, anonymous performers, and millions of dollars in disputed intellectual property. The mysterious DJ MOON MAN is selling out shows and festivals world-wide. No one has ever seen his, or her, true face...but if someone did, would it even be the correct face? Inspired by real world entertainment industry dynamics and played in the style of a "Live" client file, I AM MOON MAN forces students to think like real-world entertainment lawyers - balancing legal doctrine, business leverage, human emotion, branding strategy, and litigation risk. Players can't merely identify issues! Players must use their legal and life skills to determine WHAT IS MOON MAN? With so much input from so many individual, WHO IS MOON MAN? Two very different people with different skill sets both claim, "I AM MOON MAN." Is either correct? Are both? Who truly owns the MOON MAN identity and business? Can MOON MAN survive without its true creator? PROJECT: I AM MOON MAN forces players into a game of...what happens when a fictional character becomes more valuable than the person behind, or inside, a story.
$49.99NIKE, INC. v. STREET ARTIST KOOL KIY
Author: John TaddeoNova Southeastern University
Sneaker Culture Collides With Billion-Dollar Branding.
Drop your students into the middle of a complete mess! A billion-dollar war between sneaker culture, street art, trademark law, trade dress, and corporate power. Based on a REAL federal lawsuit, students become outside counsel to street artist Kool Kiy, as they are forced to navigate infringement claims, consumer confusion, parody, trade dress, litigation strategy, Kiy's (awful) former law firm, and the dangerous gap between "inspired by" and unlawful copying. This is not abstract IP theory. This is modern brand warfare. Students must advise the client whether to fight Nike, settle, redesign, pivot, license, collaborate — or risk financial annihilation. Along the way, they confront one of the most uncomfortable realities in entertainment and branding law: sometimes the line between "artist" and "infringer" is worth millions of dollars.
$49.99FLEER MARVEL MASTERWORKS TRADING CARDS
Author: John TaddeoNova Southeastern University
MARVEL COMICS CLASHES WITH FINE ARTS
Based upon the real-life entertainment industry work of author John Taddeo, Esq. during his time at Marvel and Fleer, this negotiation project drops students into the middle of a high-stakes battle over the creation of the legendary Marvel Masterpieces trading card series. Students become outside counsel negotiating between Fleer/Marvel and the world-famous Hildebrandt Brothers as millions of dollars in artwork, licensing rights, publicity, creative control, reproduction rights, deadlines, and collectible value hang in the balance. This is not abstract contract theory. It is entertainment law, intellectual property, and business strategy colliding inside one of the most influential comic collectible projects of the 1990s.
$29.99FRUIT FIGHT 1: The Battle of Valencia
Author: John TaddeoNova Southeastern University
Lie. Cheat. Steal. Manipulate. Repeat.
Drop your students into a no-escape, high-stakes negotiation where only 10,000 oranges exist—and both sides need them all. In Fruit Fight: The Battle of Valencia, students weaponize leverage, deception, empathy, and deal structure under a ruthless "Fill or Kill" clock. One side is saving children from cancer; the other is launching a viral, multi-million-dollar product. There is no mediator. No delay. Just outcome. In 30 minutes, you will surface every negotiation instinct—ethics, strategy, pressure, and creativity. This isn't theory. This is how deals actually get done.
CRAZY CUPS: CAN YOU PATENT A SILICONE CUP?
Author: John TaddeoNova Southeastern University
Who's Flexible?
CRAZY CUPS claims it owns the patent rights to silicone drinkware and has begun threatening competitors, retailers, and manufacturers with lawsuits over flexible drinking cups. But does owning a patent mean owning an entire product category? This project forces students into the middle of a modern intellectual-property war involving patents, product design, manufacturing, marketing claims, licensing leverage, competition strategy, and the dangerous gap between legal reality and corporate intimidation. Students must determine whether CRAZY CUPS truly owns groundbreaking technology—or whether the company is using aggressive legal threats to scare an entire industry into submission.