
Authored by
Professor Taddeo, Esq.
Nova Southeastern University
24 projects in the catalog
#0119
FreeA no-escape, high-stakes negotiation where only 10,000 oranges exist, and both sides need them all. In Fruit Fight: Battle of Valencia, students weaponize leverage, deception, empathy, and deal structure under a ruthless "Fill or Kill" clock. One side is curing cancer in children; the other has multi-million-dollars of investor funds comitted - both are telling the truth, and both are lying. There is no mediator. No delay. Just outcome. The lawyers have 30 minutes, to surface every negotiation instinct, and get it done. Ethics? Please. All that matters is strategy, and maybe creativity. This isn't theory. This is a negotiation pressure cooker. Who will win?...or will everybody lose?
#0118
FreeTHAT'S EATER-TAINMENT: FRANK & DINO's ITALIAN RESTAURANT
Nova Southeastern University
Dead Celebrities. Live Lawsuits. Huge Profits.
THAT'S EAT-ERTAINMENT transforms a glamorous Boca Raton Rat Pack restaurant into a legal minefield involving Frank Sinatra, Dean Martin, Sammy Davis Jr., publicity rights, trademark law, copyright licensing, music usage, memorabilia, branding, and the economics of nostalgia. Students are hired as entertainment counsel to a booming restaurant chain accused of cashing in on dead celebrity identities without permission. The deeper they dig, the uglier—and more fascinating—the business realities become. This project forces students to confront one of entertainment law's hardest truths: sometimes the entire business model is built on borrowed fame. Behind the velvet ropes, candlelight, and martinis sits a brutal legal question: where does homage end and infringement begin?
#0117
FreeTHAT'S EATER-TAINMENT: FRANK & DINO's ITALIAN RESTAURANT
Nova Southeastern University
Dead Celebrities. Live Lawsuits. Huge Profits.
THAT'S EAT-ERTAINMENT transforms a glamorous Boca Raton Rat Pack restaurant into a legal minefield involving Frank Sinatra, Dean Martin, Sammy Davis Jr., publicity rights, trademark law, copyright licensing, music usage, memorabilia, branding, and the economics of nostalgia. Students are hired as entertainment counsel to a booming restaurant chain accused of cashing in on dead celebrity identities without permission. The deeper they dig, the uglier—and more fascinating—the business realities become. This project forces students to confront one of entertainment law's hardest truths: sometimes the entire business model is built on borrowed fame. Behind the velvet ropes, candlelight, and martinis sits a brutal legal question: where does homage end and infringement begin?
#0116
FreeMOONRISE: THE MAKING OF MOON MAN places students inside the early formation of PROJECT MOON MAN — a rising entertainment and performance venture founded by marketing strategist Kathy Frasier and performer Michael Santiago as they attempt to transform an ambitious creative concept into a real commercial enterprise. Kathy created the foundation of the brand: the name MOON MAN, the visual identity, the origin story, the website, the marketing strategy, the business concept, and even the iconic helmet itself. Michael brings performance ability, public presence, and the potential to become the living face behind the mask. Together, they believe they are building something far bigger than a performer, DJ act, or social media personality. They believe they are creating a scalable entertainment property. Now they hire your law firm. Students serve as junior associates inside a fast-moving business start-ups and intellectual property practice representing the founders during the critical early stages of the company’s development. Their job is not simply to “spot issues.” Their job is to help structure the business before success, money, fame, investors, and competing ambitions create problems that could destroy it.
#0114
FreeI AM MOON MAN® turns entertainment law into a full-scale brand war involving copyrights, trademarks, contracts, talent agency law, nightlife culture, social media empires, merchandising, comic books, anonymous performers, and millions of dollars in disputed intellectual property. The mysterious DJ MOON MAN is selling out shows and festivals world-wide. No one has ever seen his, or her, true face...but if someone did, would it even be the correct face? Inspired by real world entertainment industry dynamics and played in the style of a "Live" client file, I AM MOON MAN forces students to think like real-world entertainment lawyers - balancing legal doctrine, business leverage, human emotion, branding strategy, and litigation risk. Players can't merely identify issues! Players must use their legal and life skills to determine WHAT IS MOON MAN? With so much input from so many individual, WHO IS MOON MAN? Two very different people with different skill sets both claim, "I AM MOON MAN." Is either correct? Are both? Who truly owns the MOON MAN identity and business? Can MOON MAN survive without its true creator? PROJECT: I AM MOON MAN forces players into a game of...what happens when a fictional character becomes more valuable than the person behind, or inside, a story.